Before starting shooting, before dying horribly inside the pyramids, even before you understand your powers, the first thing you’ll meet in Immortal Redneck is its outdoors.
We create our rooms one by one, but how do we organize them to create such different levels? That’s where Immortal Redneck programming shines as strong as Horus. It’s time to get serious, or at least, as serious as a game with a mummified redneck as the main character can be. Today, I’m going to show you how we […]
Why does a furious skull drop gold? We don’t know, but you are going to need it. Hello, everyone! Bruno here with a little more stuff to show you. Today, it’s drop day! Well, it’s not because such day does not exist – it totally should –, but it’s the perfect moment to give you a […]
Since you liked our sand rendering, we are showing you another trick with the sand of Immortal Redneck Hello, everyone. It’s friday and this is going to be a short devlog, so let’s go. As you should know already, we have a very cool shader made in Shader Forge so the piles and floors of […]
Almost everything in Immortal Redneck happens indoors, but what about the outside? Immortal Redneck is a game where the action takes place inside rooms and in closes spaces, but that doesn’t mean we don’t have some outdoors. Actually, some really important stuff happens outside the pyramids, and I’m going to show you how it looks.
We’ve been working hard so we can show the first three, almost finished guns of Immortal Redneck. Hi there! Today I want to tell you a little more about the guns of Immortal Redneck, those bulky, silly and really dangerous tools you’ll use to kill demons, ancient creatures and those big bosses we have already told you about. […]